Cyborg
  • PLATFORM
    • Introduction
    • Build With Us
    • Official Links
      • X
      • Blog
      • Website
      • Discord
      • Telegram
  • Beginner's Guide
    • Connect Wallet
    • Buy Items
  • CYBORG TELEGRAM APP
    • How To Play
    • FAQ
  • Cyborg Games
    • CYBORG HEROES
      • Game Mode
        • PvE
          • Campaign
          • Tower
          • Special Tower
          • Dungeon
          • Matric of Deity
          • Challenge of Deity
          • Mythical Odyssey
          • Raid Boss
        • PvP
          • Arena
          • Friendly Battle
          • Legend Tournament
      • Champion Structure
        • Races & Classes
        • Hero Lists
        • Summon Hero
        • Hero Stats
        • Tier Up/Rarity Up/Ascend
        • Level Up
      • Gear
        • Base Gears
        • Signature Gears
        • Artifacts
      • Currencies
      • Mission
    • GUNSTAR METAVERSE
      • Mission
    • ETERNIANS MEO WAR
      • Game Mode
      • Mission
      • How To Download
    • ETERNIANS GEM MATCH
      • Mission
    • PIXEL BASKETBALL
      • Mission
    • ZOMBIE WAR IDLE DEFENSE
      • Mission
  • LEGAL
    • Terms of Use
    • Privacy Policy
Powered by GitBook
On this page
  • Synergy - Class/Race
  • Counter Races
  • Rarity
  • Health (HP)
  • Mana (Energy)
  • Damage
  1. Cyborg Games
  2. CYBORG HEROES
  3. Champion Structure

Hero Stats

PreviousSummon HeroNextTier Up/Rarity Up/Ascend

Last updated 10 months ago

Synergy - Class/Race

Each Hero has its Synergy to combine with other Heroes to create unique Combos for each type (such as in the classes & races section).

Counter Races

When a hero attacks another hero belonging to a countered race, it will deal an additional 25% damage.

Rarity

Heroes when summoned will belong to basic rarities: common, rare, epic, and legendary. Higher tiers include Immortal and Ultimate, only heroes with the basic rarity of epic can ascend to the Ultimate tier.

Health (HP)

The health points (HP) of a hero determine their vitality in battles. Once a hero's HP is depleted, they will perish and can no longer participate in that battle. A hero's HP increases based on their level, rarity, equipment, abilities, synergy, and other factors.

Mana (Energy)

Each hero possesses their own Mana pool, which they can use to cast their Ultimate ability during battles. Mana can be accumulated by dealing damage to enemy heroes, receiving damage from enemy heroes, or defeating enemy heroes.

Currently, heroes receive Mana from five actions:

  • Successfully executing an Attack action.

  • Receiving damage from enemy attacks.

  • Defeating an enemy hero.

  • Over time, passively accumulating Mana during battle.

  • Specific abilities or effects may also grant Mana to heroes.

Damage

Total Damage = Base Damage + Bonus Damage

  • Base Damage: This refers to the basic damage of the chess pieces when they level up, upgrade in rarity, or receive additional damage from equipment.

  • Bonus Damage: Additional damage gained from buffs during battle, from the heroes' or allies' abilities.

Total Damage is not only used for Base Attacks (normal attacks that are always physical damage) but also transferred to the damage caused by the heroes' abilities.

For example: If Hero A has an ability that deals 110% damage to an enemy, and Hero A has a Total damage of 300, then Hero A's ability will deal 330 magic damage to the enemy.

Kindly click on i button on the detailed "Hero" section for more information.

Detail Hero Section