Hero Stats
Last updated
Last updated
Each Hero has its Synergy to combine with other Heroes to create unique Combos for each type (such as in the classes & races section).
When a hero attacks another hero belonging to a countered race, it will deal an additional 25% damage.
Heroes when summoned will belong to basic rarities: common, rare, epic, and legendary. Higher tiers include Immortal and Ultimate, only heroes with the basic rarity of epic can ascend to the Ultimate tier.
The health points (HP) of a hero determine their vitality in battles. Once a hero's HP is depleted, they will perish and can no longer participate in that battle. A hero's HP increases based on their level, rarity, equipment, abilities, synergy, and other factors.
Each hero possesses their own Mana pool, which they can use to cast their Ultimate ability during battles. Mana can be accumulated by dealing damage to enemy heroes, receiving damage from enemy heroes, or defeating enemy heroes.
Currently, heroes receive Mana from five actions:
Successfully executing an Attack action.
Receiving damage from enemy attacks.
Defeating an enemy hero.
Over time, passively accumulating Mana during battle.
Specific abilities or effects may also grant Mana to heroes.
Total Damage = Base Damage + Bonus Damage
Base Damage: This refers to the basic damage of the chess pieces when they level up, upgrade in rarity, or receive additional damage from equipment.
Bonus Damage: Additional damage gained from buffs during battle, from the heroes' or allies' abilities.
Total Damage is not only used for Base Attacks (normal attacks that are always physical damage) but also transferred to the damage caused by the heroes' abilities.